C8 Z06 Bathurst Limited Edition

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2022 C8 Z51 3LT HTC
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Lot of concrete. How many times did you destroy your car? ;)
Lol. More than once . But thats the nice thing about driving Sims , just hit reset . And you don't have to worry about .08 . Managed a 2:14 but sober . And that was countless laps to get that one . It is a lot of fun and you can have a pretty good setup for not a ton of money although the sky's the limit depending on budget. Full motion platforms can run 10's if not hundreds of thousands but for about $3,000 you can have a really good experience with a direct drive wheel , load cell pedals and a decent chassis.
 
Lol. More than once . But thats the nice thing about driving Sims , just hit reset . And you don't have to worry about .08 . Managed a 2:14 but sober . And that was countless laps to get that one . It is a lot of fun and you can have a pretty good setup for not a ton of money although the sky's the limit depending on budget. Full motion platforms can run 10's if not hundreds of thousands but for about $3,000 you can have a really good experience with a direct drive wheel , load cell pedals and a decent chassis.
Spend that money on good wine... :heavycar: 😂
 
Spend that money on good wine... :heavycar: 😂
Always room in the budget for a nice Amarone . As for sim racing , it's a long cold winter , so money well spent and the gear will last for years so cost per hour of entertainment isn't that much really. And with some of the newer Sims the graphics are amazing especially on an OLED . Almost photo realistic at 4k HDR . You do need a fairly hefty PC for the best experience but look what some folks spend on carbon fiber bling..........
 
This is the one I picked up. Rock solid and comfortable. Adjustable seat back and the seat is on slider rails . Quite reasonable actually for what you get.
Screenshot_20260215_105947_DuckDuckGo.webp
 
What are we looking at here. Those can't be his hands. I don't see any monitors.
When you are using cockpit view what you see is the same as if you were actually in the vehicle. Of course when running the Sim you see your monitor or monitors, if you are using triple monitor setup but you don't really notice them as your focused on the track . When you capture game footage though it will show what you are seeing in this video, only the track, other cars etc . You will sometimes see videos posted where the poster is using a camera setup behind them which will show the Sim rig , the monitors the player/driver and everything in the cameras view . This one above is " in game " capture using the record/capture function built into the game engine.
If you go to about the 9 minute mark of this one it shows the difference as he is using split screen in his video. The top half is captured in game so all you see is the track. If you look at the bottom left you will see him and just the corner of his monitor because of the ange of his " external " camera ,
 
When you are using cockpit view what you see is the same as if you were actually in the vehicle. Of course when running the Sim you see your monitor or monitors, if you are using triple monitor setup but you don't really notice them as your focused on the track . When you capture game footage though it will show what you are seeing in this video, only the track, other cars etc . You will sometimes see videos posted where the poster is using a camera setup behind them which will show the Sim rig , the monitors the player/driver and everything in the cameras view . This one above is " in game " capture using the record/capture function built into the game engine.
If you go to about the 9 minute mark of this one it shows the difference as he is using split screen in his video. The top half is captured in game so all you see is the track. If you look at the bottom left you will see him and just the corner of his monitor because of the ange of his " external " camera ,

So in this one you don't see beside you. I guess that is why it looked weird in the first video. In the first video you see his hands articulating as he talks which made it look as if they were his arms. Are there gloves that can also be connected?
 
So in this one you don't see beside you. I guess that is why it looked weird in the first video. In the first video you see his hands articulating as he talks which made it look as if they were his arms. Are there gloves that can also be connected?
No not that I'm aware of but several of the Sims do support VR . I have never tried that but with a good VR setup it's apparently pretty cool if you aren't affected by motion sickness which does affect a percentage of people who try it . I used to use triple 24 inch monitors on a stand made for them but that was years ago . It gives you a clear view of what's on your left and right without having to switch to a different camera view. I have been gaming on a single 65 inch OLED for the last couple of years which works well enough for me . You need a dedicated space for something like triple 42 inch monitors which are popular though as it takes up quite a bit of space. Not to mention the additional cost .
 
No not that I'm aware of but several of the Sims do support VR . I have never tried that but with a good VR setup it's apparently pretty cool if you aren't affected by motion sickness which does affect a percentage of people who try it . I used to use triple 24 inch monitors on a stand made for them but that was years ago . It gives you a clear view of what's on your left and right without having to switch to a different camera view. I have been gaming on a single 65 inch OLED for the last couple of years which works well enough for me . You need a dedicated space for something like triple 42 inch monitors which are popular though as it takes up quite a bit of space. Not to mention the additional cost .
So how does the computer know what your hands are doing? Especially when you take it off the wheel. It did look very realistic!
 
So how does the computer know what your hands are doing? Especially when you take it off the wheel. It did look very realistic!
Well , there are 92 BILLION transistors in an Nvidia RTX 5090 GPU so that helps , lol. Now I get what you're asking, sorry. What you are seeing in the post 14 video is being captured using a helmet or chest mounted camera which is then synced with the game footage. Looks pretty cool. This guy really knows what he is doing. Pretty amazing how realistic it looks and much more so when you are actually running it real time on a high end system. This isn't your Grandpa's setup from 10 or 15 years ago , lol. The advancements are unbelievable. There is admittedly a pretty steep learning curve overall and it's not particularly inexpensive but once you get past that it an awesome hobby. And the races are multi-player real time against humans not bots . But you can also just go out in any of the available cars on any of the tracks and just do laps if you want. I dug this up which probably explains it better than I did.


He’s using a head‑mounted / chest‑mounted point‑of‑view camera so that the wheel, gloves, and screen in the image are literally his own, filmed in real time from his perspective, then synced with the game capture. Core idea: true POV, not a composite A small action camera (often a GoPro or similar) is mounted to a helmet, headset, or a clamp in front of his face so the lens sits roughly between his eyes. He records two feeds at once: the raw game capture and the POV camera showing his hands on the wheel and the rim itself. In editing, he either: Uses the POV shot as the main video (so what you see is exactly what he sees), orOverlays/cuts between the POV and clean game capture, aligning braking points, steering inputs, and gear shifts so motion matches perfectly. Because the camera is physically tied to his head/rig, every tiny steering movement, wheel rotation, and hand position lines up with what’s happening on screen, which makes it look like you’re seeing “his” hands driving in‑game rather than a separate overlay. If you want to try it yourself on your rig, the cheap way is a GoPro on a front‑mounted helmet clamp (or VR‑style strap) set to wide FOV, then record that plus OBS game capture and sync using a brake/steering jab as a visual “slate” in editing.
 

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